May 23, 2011, 02:55 PM // 14:55
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#41
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Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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Mark of Pain before the AI AoE scatter update.
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May 23, 2011, 03:06 PM // 15:06
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#42
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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The Europeans had favor...The Americans had favor every other Tuesday at 3:45 am Nuff Said we sucked
The henches had the ai of a tree stump But soloing was more challenging then Hard mode
20% sundering mods made you go Schawing!!!!!!
Thunderhead keep was the end of the game for most PVEers
Beating trolls for gold to buy elite armor that was the farm
Last edited by Painbringer; May 23, 2011 at 03:08 PM // 15:08..
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May 23, 2011, 03:18 PM // 15:18
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#43
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by Gli
Reaching Piken Square for the first time. It was somehow special, a place where all the hard quests started.
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and it being full of peeps looking to do Althea quests / selling ashes for 2k.
being able to get to THK (then having to change) with an epic bar of power shot troll unguent conjure phantasm ether feast and a couple others, 5 ranger skills and 3 mes :P was so bad, but at the time I thought it was the shiz (pre factions ofc.)
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May 23, 2011, 03:22 PM // 15:22
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#44
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Painbringer
Beating trolls for gold to buy elite armor that was the farm
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Ah well this also reminds me when you couldn't see on the chat the color of what mobs were giving you....
Like in sorrow furnace runs , people could forget picking some green item because they didn't have time to read it on the chat...
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May 23, 2011, 04:23 PM // 16:23
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#45
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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I remember doing the Althea's ashes quest and just charging up the pyramid over and over again at 60 DP until I finally got luck enough to be able to pick them up.
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May 23, 2011, 06:21 PM // 18:21
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#46
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Ascalonian Squire
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...warriors were the only decent runners.
...the rumors of epic-rare "red" items were believable.
...FoW chest runs, where people would actually help teammates to survive to "just one more chest".
...being a warrior with healing breeze meant you were invincible.
...fearing nothing more than some noob in your pug aggroing 2 entire towers in Riverside Province.
...you learned new skills by using consumable "skill gems" and had dozens of duplicates of the common ele gems filling up your entire (extremely limited) inventory.
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May 23, 2011, 07:42 PM // 19:42
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#47
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Pre-Searing Cadet
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Quote:
Originally Posted by Tyrole
\
...you learned new skills by using consumable "skill gems" and had dozens of duplicates of the common ele gems filling up your entire (extremely limited) inventory.
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This one I do not remember. I remember respecing costing skill points, and hating when I was trying to make a new build and running out before I finished, thus having to use a subpar spec until I leveled again.
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May 23, 2011, 07:52 PM // 19:52
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#48
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Quote:
Originally Posted by Tyrole
...FoW chest runs, where people would actually help teammates to survive to "just one more chest".
...you learned new skills by using consumable "skill gems" and had dozens of duplicates of the common ele gems filling up your entire (extremely limited) inventory.
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I remember meeting some of the most awesome people during FoW chest runs. Someone else who remembers skill gems? I wasn't there for it, but I remember a friend telling me about them and it sounded like the most ridiculous idea I ever heard.
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May 23, 2011, 07:56 PM // 19:56
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#49
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Academy Page
Join Date: Nov 2007
Guild: woot
Profession: Mo/
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Well lets start of from the beginning.
From the start my brother and I trained to group togheter later. Me as a ranger, he did the warrior thing. And both told each other how much "damage we did with each hit". We moved a bit through the storyline and when we saw the "expensive" armor at ascalon city (a staggering 30! (for casters) or 50! (for warrior) armor compared to the begining armor) we used it al the way to I thought Lion's arch. (well the warrior and ranger part).
We experimented a bit with ele's and necromancers. Our jaws felt wide open what damage an elementalist could do (necromancers potential became very "interesting once you could enrage an complete minion army). With the combined might of the MM and Ele we swept through tyria with this combination.
I loved the stop in Beacon's Perch because you saw that devourer again alive!(remember you did slaughter the bull quest, picked up an egg for the poor farmer and found him later in the middle of charr infested area?)
And had to gather food for him!
Well the walk to the next "mission" was a mission on itself.
Villany of galrath, i loved it. But once you made it so far to that evil villain galrath you wont quit (mostly during your voyage a person disconnects). And had to die 10 times before you actually reached that boss. Especially when a MM helped you the chances of succes dropped a lot at the end.
From here the missions started to pace up the speed. First you fought with, then against the white mantle (personally i prefer with them once you have fought against the darn damage tanking warriors/monks) and avoided the towers (when stealing the scepter) as much as possible.
In the crystal desert i had to renew my armor for most of my characters wich was (even if you saved cash for it) a darn expensive trip.
I did thirsty river with 2 friends while hearing of my friend that this is the hardest mission ever! To my astounishment we succeeded the first time (beginners luck or good overall party i guess).
Once arrived in droknars forge i raged because of the prices i had to pay for the armor (again!).
From there we pulled up towards droknars forge.
Mursaat got burned into your memory once you actually saw them in Ice caves of sorrow. The only "remedy" against those darn spells was protective spirit + healing breeze. (back then 90% of the monk bars didn't had protective spirit)
I had to do 4 times thunderhead keep with my friends. (we figured out that 4 warriors and well of blood was "uber" since everyone got a "free" healing breeze.
After thunderhead keep my friend (who was now MM/blood) was shocked he could not use minions effectively. After much cries of frustration it had a sort of blood/curse build each skill that was bought hurted his wallet (and ours) with "well of power" we capped in the far north (wich was a pain 2).
We prayed there was no monkboss in the ring of fire mission at the 3rd gate. And we used 1 party member (i thought ranger)as a movable corpse for well of power (that the casters need so much). 1 monk was spamming ressurect.
After finally seeing the end scene i thought that was it. But nooooo, there was a final quest that gave you OMFG much experience (why did we needed so much experience and had so little gold?). Their was to little time left after factions came out to fully walk through the quest chain of Sorrow's Furnace.
Well then i drove my other characters towards the end and factions came.
There you didnt do not even one quest at the beginning of factions (as a prophecies character) because you had to walk through a maze-like city. Everytime you followed the quest marker as straight as you could you walked up in a dead corridor, good times ^^.
Ab was fun. From here i can sum it up pretty straight,
Island of Death with a ritualist,
And the 16 man missions was epic (especially with 16 reall players).
slaying shiro and looked to all the green weapons like a small boy in a toyshop.
nightfall, brother + me heroe'd all the way (with 2 monks) towards the tormented land. From their we decided to pug (^^).
From their it was 90% AB time (as any character).
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May 23, 2011, 09:47 PM // 21:47
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#50
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: NA
Profession: W/Mo
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Quote:
Originally Posted by Hobbs
Before templates, having a Word document with pages and pages of builds that I had to open every time I wanted to run a different build.
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Back when the limit was 4 (6) character slots per account, it got old fast with the constantly swapping skill sets and having to earn back attribute points, that I'd created different chars for different jobs on two accounts. People who started playing GW after July 2006 couldn't understand why I made 2 x monks, 2 x warriors on the same account.
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May 23, 2011, 10:09 PM // 22:09
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#51
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: NA
Profession: W/Mo
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Quote:
Originally Posted by BenjZee
remember when you couldnt flag henchman and also the AI was worse. Thus when your heading through the shiverpeaks and during a party wipe your only remaining henchman would run back and forth getitng confused....you would have to restart.
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I remember exploring/fighting my way through Diesaa Lowlands and a party wipe near the tar lake (upper NE corner of DL) would cause 1/2 to 3/4 of my party of henchies to jump up and fly (running actually) across the sky, over the lake, until they vanish.
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May 23, 2011, 10:14 PM // 22:14
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#52
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Wilds Pathfinder
Join Date: Jul 2006
Location: UK
Profession: W/
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I remember the days when I would run mending to counter vamp weaps
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May 24, 2011, 03:13 AM // 03:13
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#53
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Ascalonian Squire
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-Hanging out in Piken Square.
-Hearing of that fabled place called Droknar's Forge, and being amazed when I actually got there.
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May 24, 2011, 03:48 AM // 03:48
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#54
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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When Elona's Reach was rage-inducing for all unable or unwilling to learn patrol patterns.
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May 24, 2011, 06:36 AM // 06:36
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#55
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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I miss all the above but the #1 thing I miss was every outpost being full with peeps grouping for quests and missions. Way back then peeps could run any build and get away with it and the game was just lax and fun.
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May 24, 2011, 07:19 AM // 07:19
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#56
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Ascalonian Squire
Join Date: Oct 2010
Profession: N/
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Piken Square being the small outpost it is, so full of people that you could hardly see the NPCs in the crowd.
Watching my sister's boyfriend fail at one of the Crystal Desert missions and thinking: "Wow, the game must be so hard, they are all level 20 already, but still got wiped." I was somewhere around Lions Arch at that point and being level 20 looked like something really special.
Finishing THK(August 2005) with a group of 7 and a N/Mo acting as the only healer for the whole party. And that was after I-don't-know-how-many unsucceessful tries with groups having two monks in them.
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May 24, 2011, 11:34 AM // 11:34
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#57
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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Quote:
Originally Posted by Horus Moonlight
I remember meeting some of the most awesome people during FoW chest runs. Someone else who remembers skill gems? I wasn't there for it, but I remember a friend telling me about them and it sounded like the most ridiculous idea I ever heard.
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The skill gems/crystals and associated ring and charm were the method of 'capping' skills during the early preview event (E3 for Everyone, and possibly the 2004 World Preview Event), they were removed by the time of the Beta Weekends.
Edit: Actually the skill gems were kinda cool in a way, being able to trade skills with your friends and such, a much worse mechanic was the attribute refund points... just terrible.
Last edited by Nerel; May 24, 2011 at 11:37 AM // 11:37..
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May 24, 2011, 03:25 PM // 15:25
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#58
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Krytan Explorer
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I started playing Gw when I was around 11, so I have alot of little memories.
I was stuck on aurara glade (sp?) so i spent three hours one day trying to go south from ascalon over the mountains and to the desert. My brother had to sit down and expain to me how instances work
I remember bring mending and watchful spirit on my war in ra, and then just filling the rest of by bar with adrenal skills, thinking that nothing could kill me (+5 health regen ftw!)
I remember whenever me and my brother played together, and we were stuck in a difficult spot, he would send me in on my ranger into a large mob as a meatsheild/to distract enemies/a portable corpse for his minions. aaah, brotherly love
EDIT: I completely forgot about b/p TOPK. I would do love doing b/p TOPK builds on my ranger (my first and still favorite character) and would get jealous whenever I saw the other rangers with their black widows. I had tried several times to get one myself, but always failed, which frustrated me further. So on my birthday my brother said he had a surprise for me, and when I logged on, I realized he had charmed a black widow on my character for me the day earlier. Best gift ever! (yes, we were nerds )
Last edited by Pugs Not Drugs; May 24, 2011 at 03:29 PM // 15:29..
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May 24, 2011, 04:37 PM // 16:37
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#59
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Resigned.
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I remember being new to the game and having these two folks pick me up in Piken Square, befriending me immediately. At time I took their kindness for granted as I much later realized it was not so common to have people just be good to you for the sake of it. As the game progressed, people became much more concerned with playing the game for themselves rather than helping others (not necessarily something I condemn, just a reality). Anyways, I probably would have not continued playing Guild Wars if it weren't for these people that I enjoyed spending time with. What astounded me was how they (both Level 20 Eles) could kill charr with one skill!! I kept asking them, "Whoa! How do you do that? I want to do that!" They kindly reassured me that when I got to level 20, I'd be able to do the same. Boy, I could not wait to get there!
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton
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May 24, 2011, 04:46 PM // 16:46
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#60
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Frost Gate Guardian
Join Date: Jul 2005
Location: Colorado
Guild: The Adult Guild
Profession: R/Mo
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"then the monks went on strike." Messy,
LMAO I remember that, all the Monks standing around refusing to help anyone with the ThunderHead keep mission. The good old days
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